Combos
Combo Traits
Since Killer Instinct’s combo engine is fairly universal, many characters come equipped with their own unique combo trait, which is a way for them to uniquely break the rules of the combo system. Some characters that were released a bit later in the game's life stray from this definition a bit; that is, some characters do not break any combo rules, but instead have some unique mechanic that defines how the character works at all points of the fight. For characters with strong and useful traits, it adds a little extra effort to learning to fight against them, but with a solid grasp of how combos are structured, the rules are not difficult to understand or recognize. Click a character in the grid below to learn about their combo trait.
Jago: Around the World
Description: Can cancel auto-doubles into another auto-double with descending strength continuously (heavy -> medium, medium -> light, light -> heavy). Completing a loop will earn Jago a 15% boost to his instinct meter.
Usefulness (): Since the auto-double cancel must happen in a certain order, it can become predictable and easy to break if Jago relies on this often. However, Jago's instinct is strong, and this technique also does a lot of damage, so using it during a lockout is strong in multiple ways. Jago's core damage loop involves completing at least one Around the World sequence, and most of his lockout combos will involve, at the very least, canceling a heavy auto-double into a medium auto-double.